AI Insights · Timothy · July 2024
Top 5 Anime Games on iOS in Belgium Q2 2024
Discover the performance of the top 5 anime games on iOS in Belgium during Q2 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the top anime games on iOS in Belgium showcased varying performance trends. Here's a detailed look at their key metrics.
Solo Leveling:Arise from Netmarble Corporation exhibited fluctuating weekly revenue, starting at approximately $21.2K in early May and gradually declining to around $4.6K by the end of June. Weekly downloads saw a sharp drop from 15.5K in the first week to 714 by the end of the quarter. Despite this, the game maintained a relatively stable number of weekly active users, starting at 15K and ending at 14.2K.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. had a peak in weekly revenue of about $15.2K in late April, followed by fluctuations, ending at roughly $2.5K in late June. Weekly downloads were consistent, ranging between 122 and 233 throughout the quarter. The game’s weekly active users remained stable, with a slight increase from 5.1K in early April to 5.3K in late June.
The Seven Deadly Sins from Netmarble Corporation experienced a spike in weekly revenue, peaking at approximately $8K in late May before settling at around $1.3K by the end of June. Weekly downloads were modest, peaking at 93 in late May and dropping to 52 by the end of June. Weekly active users saw a gradual decline from 997 in early April to 787 by the end of June.
Saint Seiya Legend of Justice by HOOLAI GAME LIMITED showed a consistent trend in weekly revenue, peaking at around $2.5K in mid-April and declining to about $357 by late June. Weekly downloads varied, peaking at 149 in late April and ending at 74 by the end of June.
ONE PIECE TREASURE CRUISE from Bandai Namco Entertainment Inc. saw its weekly revenue peak at approximately $4.3K in mid-May, gradually decreasing to around $253 by late June. Weekly downloads were relatively low, ranging between 41 and 71 throughout the quarter. Weekly active users remained fairly stable, starting at 398 in early April and ending at 360 by late June.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.